Seven Mothers

The religion of the Seven Mothers is one of the subcults of the Red Moon. It appears to offer much in return for little and makes friends with the poor and downtrodden. It is primarily found in the Elkoi region, and occasionally among Balazaring tribesmen and women from the western part of the land.

Before the coming of the Goddess, the lands of her birth were a dangerous frontier between the Carmanian Empire and the plains tribes of mounted nomads in Pent and the Redlands. A group of dissenters, exiles, and priests secretly met and prepared the most incredible ritual of all time, and in 1220 they achieved their goal despite Carmanian interference. In searching the planes and worlds of the spirits, they had located the shattered pieces of an obscure, long-broken goddess. Inside the wall of time they managed to reconstruct her into a living entity. This was the birth of the Red Goddess. Those who wove the spell are called the Seven Mothers, and are worshipped together in a cult.

In the year 1247 S.T. the Red Goddess attained her own immortality and proved it to the rest of the cosmos. Those who had aided in her creation were honored by her presence, and found their own way to divinity as well. Within 30 years of the Apotheosis of the Red Moon, they all had left the earth and joined the goddess in immortality.

Throughout the rises and declines of the Empire in the 300+ years since it was founded, these deities together have performed the same function as they did while alive. During their own lives they were responsible for lighting the spark of the Lunar spirit in the world, and now in their immortality they are responsible for lighting the Lunar spark in all persons who enter the cult. Their popularity has risen and fallen with the fortunes of the Empire, but in times of strength it is often this cult which is found at the fore.

The cult is especially powerful at the edges of the Empire where they form instructive temples to serve as bases of Lunar operation. Thus they are ever at the beginning of the Empire just as they were at the beginning of the goddess. Even within the Empire there are many who are content with knowing this superficiality of the Red Goddess and worship only the Seven Mothers, without exploring the potentials or ramifications of the individuals.

The Seven Mothers will not promise anything except that there is certainly a Life after Death, and that they can teach a worshipper the gateway to the Red Moon, wherein lie all of the keys to the secrets of life and Death. They point proudly to their own goddess’ death, dismemberment, rebirth, disappearance, and subsequent return as proof of this. Resurrection is a regular cult function and High Priests will bring back devout worshippers if possible.

For persons beyond resurrection, local preference always is given to burial functions. Rune Priests and Lords will have their bodies preserved until the full moon, but others will be taken care of right away. Both will have songs of creation sung during the rites, and have their souls commanded to the “Circles of the Moon, of Time, and of Being.”

Danfive Xaron

Danfive Xaron was a bloodthirsty outlaw who volunteered for the most dangerous task in the ritual and was called “Bridge for the Seeker.” His partial success earned him the position of Gatekeeper, Porter, and Night Watchman for the pantheon.

Initiate Requirements: 50% in five of the cult skills. Succeed in three of the rolls to convince the examiners.

Acolyte Requirements: 70% in four of the cult skills. Succeed in three of the rolls to convince the examiners. Italic skills are mandatory.

Rune Requirements: 90% in three of the cult skills. Bold skills are mandatory.

Cult Skills: Devotion, Exhort, Unarmed, Endurance, Willpower, Brawn, Athletics, Sedenyic Philosophy

Folk Magic for Initiates: Might, Pathway, Vigour

Theist Miracles: (italic=acolyte, bold=rune level) Consecrate, Aegis, Behold, Dismiss Elemental, Dismiss Magic, Perseverance, Sacred Band, Summon Small Lune, Awaken, Excommunication, Extension

Pantheons: Lunar

Irrippi Ontor

Irrippi Ontor was called the “Brown Man” in the old texts, and is known to have been an outlawed priest of Lankhor Mhy. He came from Yuthuppa and was a friend of Duke Yanafal.

Initiate Requirements: 50% in five of the cult skills. Succeed in three of the rolls to convince the examiners.

Acolyte Requirements: 70% in four of the cult skills. Succeed in three of the rolls to convince the examiners. Italic skills are mandatory.

Rune Requirements: 90% in three of the cult skills. Bold skills are mandatory.

Cult Skills: Sedenyic Philosophy, Willpower, Customs, Insight, Locale, Perception, Devotion, Exhort

Folk Magic for Initiates: Appraise, Calculate, Mindspeech

Theist Miracles: (italic=acolyte, bold=rune level) Consecrate, Moonspear (as sunspear), Behold, Dismiss Elemental, Dismiss Magic, Soul Sight, Summon Small Lune, Summon Small Salamander, Awaken, Excommunication, Extension

Pantheons: Lunar

Jakaleel

Jakaleel the Witch is called “Spindle Hag” and was once a priestess of Zorak Zoran in the mountains of Jord. She is the source of the Lunes of the pantheon.

Initiate Requirements: 50% in five of the cult skills. Succeed in three of the rolls to convince the examiners.

Acolyte Requirements: 70% in four of the cult skills. Succeed in three of the rolls to convince the examiners. Italic skills are mandatory.

Rune Requirements: 90% in three of the cult skills. Bold skills are mandatory.

Cult Skills: Sedenyic Philosophy, Willpower, Devotion, Exhort, Trance, Binding, Endurance, Sing

Folk Magic for Initiates: Curse, Spiritshield, Witchsight

Theist Miracles: (italic=acolyte, bold=rune level) Consecrate, Behold, Dismiss Elemental, Dismiss Magic, Fear, Spirit Block, Summon Small Lune, Summon Small Shade, Awaken, Excommunication, Extension

Pantheons: Lunar

Queen Deezola

Queen Deezola was a ruler of lands on the Arcos River, and a priestess of Arachne Solara. She is called the “Binder Within” in the Lunar pantheon, and she is the source of the cult healing spell.

Initiate Requirements: 50% in five of the cult skills. Succeed in three of the rolls to convince the examiners.

Acolyte Requirements: 70% in four of the cult skills. Succeed in three of the rolls to convince the examiners. Italic skills are mandatory.

Rune Requirements: 90% in three of the cult skills. Bold skills are mandatory.

Cult Skills: Devotion, Exhort, Willpower, Sedenyic Philosophy, Customs, Dance, First Aid, Influence, Insight

Folk Magic for Initiates: Calm, Heal, Voice

Theist Miracles: (italic=acolyte, bold=rune level) Consecrate, Behold, Cure Malady, Dismiss Elemental, Dismiss Magic, Heal Wound, Summon Small Gnome, Summon Small Lune, Awaken, Excommunication, Extension

Pantheons: Lunar

She Who Waits

“She Who Waits” is a mysterious, unnamed personage in the myths whose identity was unknown to outsiders. She probably was a priestess of the Blue Moon.

Initiate Requirements: 50% in five of the cult skills. Succeed in three of the rolls to convince the examiners.

Acolyte Requirements: 70% in four of the cult skills. Succeed in three of the rolls to convince the examiners. Italic skills are mandatory.

Rune Requirements: 90% in three of the cult skills. Bold skills are mandatory.

Cult Skills: Devotion, Exhort, Willpower, Sedenyic Philosophy, Conceal, Deceit, Insight, Perception

Folk Magic for Initiates: Avert, Incognito, Phantasm

Theist Miracles: (italic=acolyte, bold=rune level) Consecrate, Behold, Dismiss Elemental, Dismiss Magic, Madness, Mindblast, Reflection, Summon Small Lune, Awaken, Excommunication, Extension

Pantheons: Lunar

Teelo Norri

Teelo Norri was called “Young Life” and she was drawn apparently at random from the streets of Torang for the ritual. In the pantheon she is cup bearer to the Red Goddess, and also the source of the Fund for the Poor movement.

Initiate Requirements: 50% in five of the cult skills. Succeed in three of the rolls to convince the examiners.

Acolyte Requirements: 70% in four of the cult skills. Succeed in three of the rolls to convince the examiners. Italic skills are mandatory.

Rune Requirements: 90% in three of the cult skills. Bold skills are mandatory.

Cult Skills: Devotion, Exhort, Willpower, Sedenyic Philosophy, Athletics, Dance, First Aid, Influence, Sing

Folk Magic for Initiates: Befuddle, Glamour, Heal

Theist Miracles: (italic=acolyte, bold=rune level) Consecrate, Behold, Dismiss Elemental, Dismiss Magic, Harmonise, Heal Wound, Summon Small Lune, Summon Small Undine, Awaken, Excommunication, Extension

Pantheons: Lunar

Yanafal Tarsils

Yanafal Tarnils was called “Ram and Warrior” in the old rituals. He was an exiled nobleman from Yuthuppa who still ruled his lands. He later defeated his master, Humakt, in battle and became war god for the Lunar pantheon.

Initiate Requirements: 50% in five of the cult skills. Succeed in three of the rolls to convince the examiners.

Acolyte Requirements: 70% in four of the cult skills. Succeed in three of the rolls to convince the examiners. Italic skills are mandatory.

Rune Requirements: 90% in three of the cult skills. Bold skills are mandatory.

Cult Skills: Combat Style (any), Evade, Influence, Athletics, Brawn, Sedenyic Philosophy, Willpower, Devotion, Exhort

Folk Magic for Initiates: Bladesharp, Pierce, Protection

Theist Miracles: (italic=acolyte, bold=rune level) Consecrate, Behold, Dismiss Elemental, Dismiss Magic, Shield, Summon Small Lune, True Weapon, Awaken, Excommunication, Extension, Sever Spirit

Pantheons: Lunar

Seven Mothers

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